When paratexts become the text
Amer QobtiAbstract
Research on video game localization is typically written through the lens of shipped software, privileging translated in-game assets and professional production pipelines. Such accounts obscure how players in linguistically marginalized markets accessed games when official localization was rare or absent. This article reconceptualizes localization by examining the enabling role of translated paratextual labor in Saudi Arabia during the late 1990s and 2000s. Drawing on an archival corpus of thirty-nine surviving issues of Majalat Alaab Alcomputar ( MAAC , 1997–2011), widely regarded as the first dedicated Arabic video game magazine, and three interviews with former staff members, the study analyzes how Arabic translations of reviews, interface explanations, glossaries, and strategy guides mediated play. The article integrates paratext theory (