Sustaining Motivation and Re-engagement Through Accessibility: A Multi-Phase Study of Deaf and Hard of Hearing Players in Mixed Reality Exergames
Sanzida Mojib Luna, Jiangnan Xu, Elise Baron, John Dunham, Nicolas LaLone, Michael Saker, Alan Chamberlain, Garreth W. Tigwell, Konstantinos Papangelis
Recent trends in mixed reality (MR) exergames offer new opportunities for home-based, visually driven physical activity, but require accessible designs. For example, many conventional fitness systems often depend on spoken instruction and audio cues, limiting accessibility for Deaf and Hard of Hearing (DHH) people. Accessibility and user experience for DHH users are often treated as static, assessed at a single point in time. This framing overlooks how accessibility features may shape their experience, effort, and motivation differently as familiarity develops. Our research, therefore, investigates how DHH users’ motivation and engagement evolve in MR exergames across multiple sessions and how accessibility needs shift with familiarity. We conducted a three-phase exploratory study comprising a 10-day in-home user study utilizing