DOI: 10.1145/3831326 ISSN: 2573-0142
Seeing Your Own Mind Playing Out on the Screen: A Constructivist Grounded Theory of Video Games as Dynamic Coping Systems
Sahar Mirhadi, Ioanna Iacovides, Alena Denisova
Whilst video games have shown their capacity to support coping during periods of personal difficulty, there remains a limited understanding of exactly how they scaffold these outcomes. Adopting a Constructivist Grounded Theory approach, this interview study explores the lived experiences of 17 players across three video games:
Disco Elysium
,
Darkest Dungeon
, and
Stardew Valley
. Drawing on the analysis, we propose the
Games as Dynamic Coping Systems
model, which illustrates a dynamic, recursive relationship between players, game aspects, coping mechanisms and coping outcomes. Our findings provide an in-depth account of the distinct ways in which different games can support coping. The study contributes a theoretical framework that enriches our understanding of gaming as a valuable form of coping during difficult life experiences.