SAVEstate: A Method for Documenting Player Reflection in Digital Games
Nisha Devasia, Michele Newman, Safinah Ali, Julie A. Kientz, Jin Ha Lee
In recent years, interest in eudaimonic player experiences (PX) - concerning reflection, meaning-making, and personal growth - has increased. However, most games user research methods are not well-suited to study eudaimonic PX, as they have been developed to evaluate features of hedonic PX, such as flow, immersion, and playability. To more deeply explore eudaimonic PX, we require methods that can 1) investigate how moment-to-moment PX shapes player reflection and 2) explore how players reengage and reinterpret their experiences longitudinally. In this paper, we present