DOI: 10.3390/su18157746 ISSN: 2071-1050

Placemaking Maptivity: A Serious Game to Facilitate Sustainable Urban Planning

Luc Jonveaux, Sidsel Bruun, Tamara Hajdu, Danka Ördög

Cities face increasingly complex sustainability challenges that demand cross-sector collaboration, yet existing participatory tools rarely integrate internationally recognised sustainability frameworks with systems-based visualisation in a way that supports coordinated action across diverse stakeholders. This paper presents the Placemaking Maptivity, a card-based serious game that operationalises the ISO 37101 cross-analysis matrix—six sustainability purposes against twelve areas of action—as a shared analytical scaffold for participatory neighbourhood planning. Following a Design Science Research approach, this formative artefact-development study iteratively refined the tool through four rounds of beta testing in online, in-person, and mixed-stakeholder international configurations, drawing use cases from the EU-funded REEFLEX, PROBONO, and eFORT projects. Each game mechanic is traced to a defined learning objective using the Learning Mechanics–Game Mechanics (LM-GM) framework. Stakeholder feedback across iterations provides preliminary observations that the Maptivity supports identification of multi-purpose contributions, mapping of interdependencies, and collaborative prioritisation of next steps while highlighting facilitation, timing, and contextual adaptation as critical success factors. Whether the tool improves planning quality, learning outcomes, or decision-making effectiveness compared to alternative approaches remains a question for future, more rigorously designed evaluation studies. We discuss the formative character of these results, set out limitations, and propose a more rigorous summative evaluation protocol to support broader scaling and adoption of the methodology.

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