DOI: 10.3390/s26165258 ISSN: 1424-8220

OVR-GS: Open-Vocabulary 3D Object Removal via Semantic Gaussian Selection and Local Diffusion-Guided Completion

Yongpeng Ding, Feng Ouyang, Jiawei Fan, Ting Chen, Hongyan Xu

Camera-reconstructed 3D scenes often require offline visual cleanup before inspection, presentation, or reuse as renderable virtual-scene assets. Representative applications include removing temporary furniture, parked vehicles, equipment, signage, and other distracting or obsolete objects from reconstructed indoor and outdoor environments. Such editing requires not only accurate target localization across viewpoints but also plausible recovery of the previously occluded background. Existing methods often depend on manually specified masks or category-restricted detectors, while projection-based pipelines independently inpaint multiple views and subsequently refine the 3D representation, potentially introducing cross-view appearance and geometry inconsistencies. We present OVR-GS (Open-Vocabulary Removal in Gaussian Splatting), an instruction-driven object-removal framework for pre-trained 3D Gaussian Splatting (3DGS) scenes. Given a free-form instruction, a language parser generates target-oriented queries and a textual background-completion condition. Grounding DINO and the Segment Anything Model (SAM) produce multi-view candidate masks, which are filtered using Contrastive Language–Image Pre-training (CLIP). The proposed Semantic-Aware Gaussian Selector (SAGS) aggregates rendering-contribution-weighted mask evidence, groups spatially coherent candidates, and identifies the target Gaussian subset through rendered-cluster semantic verification. After removal, new Gaussians are initialized from boundary-adjacent primitives and interior samples and optimized locally using Score Distillation Sampling (SDS), while the original background remains fixed. On IMFine, SPIn-NeRF, and Inpaint360GS, OVR-GS achieves peak signal-to-noise ratio (PSNR) values of 19.78, 17.82, and 24.62 dB and Fréchet inception distance (FID) values of 142.30, 148.60, and 34.80, respectively. The results demonstrate the effectiveness of localized Gaussian optimization for instruction-driven cleanup of reconstructed environments before visual inspection, presentation, or reuse as renderable virtual-scene assets.

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