DOI: 10.1145/3747189 ISSN: 2688-3007

Learning by Viewing: Generating Test Inputs for Games by Integrating Human Gameplay Traces in Neuroevolution

Patric Feldmeier, Gordon Fraser

Although automated test generation is common in many programming domains, games still challenge test generators due to their heavy randomisation and hard-to-reach program states. Neuroevolution combined with search-based software testing principles has been shown to be a promising approach for testing games, but the co-evolutionary search for optimal network topologies and weights involves unreasonably long search durations. Humans, on the other hand, tend to be quick in picking up basic gameplay. In this paper, we therefore aim to improve the evolutionary search for game input generators by integrating knowledge about human gameplay behaviour. To this end, we propose a novel way of systematically recording human gameplay traces, and integrating these traces into the evolutionary search for networks using traditional gradient descent as a mutation operator. Experiments conducted on ten diverse

Scratch
games demonstrate that the proposed approach reduces the average search time from five hours down to only 97 minutes and helps the test generator achieve higher program coverage by reaching the winning states of games more often.

More from our Archive