Improvising through Glitches, Clams, and Deterritorialization in Virtual Reality Games
Norma Mendoza-DentonAbstract
This paper examines virtual reality gaming as a form of embodied interaction at the intersection of digital mediation, improvisation, and agency. In VR environments, players act through avatars, and their actions are shaped in real time by shifting relations among embodiment, disembodiment, subjectivity, and intersubjectivity. The analysis brings together Gilles Deleuze and Félix Guattari’s concept of the Body without Organs, Charles Goodwin and Marjorie Harness Goodwin’s work on cooperation and multimodal interaction, and Alessandro Duranti’s account of improvisation. Focusing on Population: One and Richie’s Plank Experience , I argue that improvisation emerges through the unstable relation between the biophysical body and the digital body. Glitches, misalignments, and other breakdowns create moments in which participants must adjust ongoing action spontaneously, thereby destabilizing established physical and linguistic categories. These moments reveal a continuing process of deterritorialization and reterritorialization through which bodies, joint action, and agency are continuously reconfigured.