Effects of a Virtual Reality–Based Balance Training Program on Clinical Outcomes and Cortical Oscillatory Activity: A Combined Behavioral and EEG Study
Aastha Arora, Moattar Raza Rizvi, Ankita Sharma, Khalid A Alshamrani, Rayyan A Bukhari, Rana M Alarawi, Shadab Uddin, Mohamed K Seyam, Irshad Ahmad, Fuzail Ahmad, Omar Irshad Ahmad
Background:
Stroke-related balance and mobility deficits often persist despite conventional rehabilitation. Virtual reality (VR)-based training may improve functional recovery. This study examined whether short-term VR training enhances clinical mobility outcomes and whether accompanying electroencephalography (EEG) changes reflect global cortical adaptations.
Methods:
In a prospective single-group repeated-measures study, 28 subacute stroke survivors completed 12 VR sessions over 4 weeks. Outcomes included the Berg Balance Scale (BBS), Timed Up and Go (TUG) test, affected and unaffected limb scores on the Lower-Extremity Motor Coordination Test (LEMOCOT), and resting EEG recorded with the Emotiv EPOC + headset. Assessments were performed at baseline, week 2, and week 4. Global EEG band power was averaged across Fz, Cz, C3, and C4 electrodes. Repeated-measures analyses with adjusted pairwise comparisons and standardized effect sizes evaluated longitudinal changes. Partial correlations controlling for baseline EEG and clinical scores assessed associations between EEG and functional improvement.
Results:
Clinical outcomes improved significantly over 4 weeks. Mean BBS scores increased from 38.3 to 49.7, TUG time decreased from 68.4 to 47.7 seconds, and affected-side LEMOCOT scores increased from 5.0 to 8.7, with large overall effects. Global EEG power increased progressively in beta, alpha, and theta bands. Balance gains correlated with alpha increases (