Easy-to-understand language in video games
Miguel Ángel Oliva-Zamora, Carme MangironAbstract
Cognitive accessibility in video games warrants further exploration, as it encompasses a wide range of disorders and learning difficulties that may benefit from easy-to-understand (E2U) language. This study investigates players’ reception of E2U language, comparing individuals with and without dyslexia. A video game was developed, and participants were assigned to one of four conditions in a 2×2 experimental design, based on the type of language used in the game (standard or E2U) and the presence or absence of dyslexia. Both quantitative and qualitative data were collected, with a particular focus on player experience and language acceptability. Players with dyslexia reported a more positive experience when playing the E2U version, whereas players without dyslexia reported largely similar experiences across both versions. Nonetheless, participants in both groups expressed a general preference for the standard language. Overall, the findings of this exploratory study suggest that E2U language has the potential to enhance the gaming experience for players with dyslexia.