DOI: 10.3390/bs16061026 ISSN: 2076-328X

D&D and You: A Reflexive Thematic Analysis of Young Adult Players’ Experiences Exploring Identity and Mental Health Through Dungeons and Dragons

Zoe Thomas, Abby Dunn, Aislinn D. Gomez Bergin, Cassie M. Hazell

Dungeons and Dragons (D&D) is a collaborative roleplaying game that is associated with social and emotional benefits for young adults (YAs). Research has not addressed how YAs’ understanding of identity and mental health is explored through D&D. This research explored the impact that playing D&D has on YAs’ understanding of their identity and how this relates to their mental health. Eleven YAs (aged 18–25) were interviewed about their experiences of playing D&D. Their interviews were analysed using Reflexive Thematic Analysis. Four main themes were identified: D&D as a safer space; D&D for coping; D&D for exploration; and D&D for growth. The findings demonstrate that YAs use D&D to navigate experiences such as social and emotional difficulties and their evolving sense of self. D&D helped YAs to manage their current circumstances as well as to look to the future. These findings highlight the positive impact D&D has on identity exploration and mental health for YAs. Playing D&D was perceived by participants as improving their wellbeing, relationships, and occupations at a critical time developmentally when they are developing their sense of self. Consideration of how D&D may be incorporated into existing intervention approaches is discussed, including implications for further research.

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