Raphael Jolly, Alexandra Budke

Assessing the Extent to Which Players Can Build Sustainable Cities in the Digital City-Builder Game “Cities: Skylines”

  • Management, Monitoring, Policy and Law
  • Renewable Energy, Sustainability and the Environment
  • Geography, Planning and Development
  • Building and Construction

This paper examines whether the commercial digital simulation game “Cities: Skylines” enables players to simulate sustainable city development. The analysis consists of an analytical framework founded on the literature regarding the UN Sustainable Development Goal “Sustainable Cities and Communities” (SDG 11, United Nations). The study applies the analytical framework to the city builder, observing that many aspects of sustainable city development can be employed when building a city in “Cities: Skylines”. While the analysis suggests that the in-game feedback is very neutral vis-à-vis sustainability, the game offers a vast digital space where players and pupils learning geography can practically experience and experiment with the complexity of urban geography. Thus, “Cities: Skylines” could offer the opportunity to familiarize learners with “Sustainable Cities and Communities”. The analysis helps to assess the extent to which the game can be of educational benefit for geography education despite its commercial character. The paper concludes with educational implications and emphasizes the opportunity to experience sustainable city development in the digital simulation game “Cities: Skylines”.

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